Achievements
Plan your route through Dressmaker's 32 Steam achievements: craft milestones, commission goals, secret unlocks, and an order that avoids missables.
Introduction
Dressmaker ships with exactly 32 Steam achievements, a compact list designed to reward natural progression rather than obscure hunting. The roadmap groups naturally into craft milestones, commission goals, social and secret unlocks, and an overall completion order that keeps players from worrying about missables. Craft milestones cover the foundational verbs of the loop: your first cut, your first sewing machine stitch, and your first fully completed garment delivered to a customer. Commission goals track longer horizons, such as delivery counts and reputation thresholds, though the exact numeric requirements are not published here so you can plan without spoilers or wrong guesses. Social and secret achievements include the widely discussed cat-related unlock, which community reports describe but official documentation does not confirm. Finally, an editorial completion order — craft first, commissions second, secrets last — lets you pursue everything in one clean playthrough without anxiety about permanently missed triggers.
Achievement Group Roadmap
| Group | What it covers | Roadmap note |
|---|---|---|
| Craft milestones | First cut, first machine stitch, and first completed garment | Clear these early through ordinary loop play before optimizing anything |
| Commission goals | Delivery counts and reputation thresholds across many orders | Exact numbers are unpublished, so steady play beats grinding guessed targets |
| Social & secrets | Community-reported interactions, including the rumored cat unlock | Keep daily low-effort habits; official triggers remain undocumented |
| Completion order | Editorial sequencing for a missable-free playthrough | Craft first, commissions second, secrets last, reputation in the background |
Unlock Groups
Craft Milestones
Foundational flags that celebrate the first times you cut fabric, run the sewing machine, and finish a complete garment end to end.
Commission Goals
Longer-horizon unlocks tied to accumulated deliveries and reputation as your little shop earns the whole town's trust.
Social & Secrets
Hidden and community-reported unlocks, including the widely discussed cat-related achievement tied to the pettable shop cat.
Completion Order
An editorial roadmap that sequences craft milestones, commission goals, and social secrets so one relaxed playthrough can collect everything without restarting.
Core Mechanics
Achievement triggers live inside the ordinary loop, so most unlocks happen while you are simply playing well. Performing your first cut, completing your first machine stitch, and finishing a first garment each flip a craft flag the moment the action registers. Commission achievements accumulate across deliveries and reputation gains; because exact thresholds are unstated, steady play naturally walks you across them. Social and secret achievements are less visible: they often wait on interactions that the game does not advertise, such as routine attention to the shop cat. The Steam overlay tracks your progress toward all 32 achievements, so you can audit which group still needs attention without leaving the game.
Advantages
Thirty-two achievements is a deliberately humane total for a cozy game, large enough to give structure and small enough to feel finishable. Because nearly every unlock is tied to actions you already want to perform — cutting, sewing, delivering, refining taste — achievement hunting doubles as a tutorial that reinforces good habits. The group structure also gives natural play sessions clear targets: a short evening can finish one craft milestone or push a commission goal. Secrets like the rumored cat achievement add a layer of community conversation, since players compare notes on what might have triggered their unlock. An editorial completion order makes a single playthrough viable, so completionists rarely need to restart or follow a rigid day-by-day guide.
Challenges
Opacity around commission thresholds is the biggest friction point: the game does not publish exact delivery counts or reputation numbers, so progress can feel slow without clear feedback. Secret achievements compound that uncertainty, because the cat-related unlock exists mostly as community rumor and offers no in-game breadcrumb to follow. Players who chase achievements mechanically may also fight against the game's gentle tone, which rewards relaxed experimentation rather than checklist optimization. Without a formal missable warning system, anxiety-prone completionists can second-guess ordinary decisions and hoard interactions they fear using too early. Platform differences matter as well: achievements unlock through Steam, so sessions played without the client active may need to be redone or verified afterward.
Frequently Asked Questions
How many achievements does Dressmaker have?+
Are there missable achievements?+
Is there a cat achievement?+
Quick Tips
Chase craft milestones first. Your first cut, first sewing machine stitch, and first completed garment all unlock through ordinary early play, so simply engage with each step of the loop instead of rushing. Finishing these foundational flags early gives you momentum, validates your setup, and clears a third of the anxiety around the achievement list before preferences and reputation goals get more demanding.
Let commission goals accumulate instead of grinding them. Delivery counts and reputation thresholds are reached naturally by accepting work, matching customer taste, and completing garments on a steady rhythm. Keep sessions regular rather than marathon sessions, watch the Steam overlay for progress, and resist inventing exact numbers you have not seen — the game never publishes those thresholds, and guessing them only creates unnecessary pressure.
Reserve a daily habit for secrets. Social unlocks, including the rumored cat achievement, reward consistency rather than intensity, so build a tiny routine: enter the shop, interact with the cat, and continue your day. Doing this every session costs a few seconds, keeps the rumor hedge alive, and means any hidden trigger can fire whenever the underlying condition is finally met.
Featured

Dressmaker Achievement Roadmap: Order, Missables & First Unlock
Follow the Dressmaker achievement roadmap to tackle crafts, commissions, and decorations in the right order so no missable trophy slips past you.

Dressmaker Achievement List With Descriptions and Hints
Browse the Dressmaker achievement list with descriptions for all 32 Steam trophies, plus unlock hints for hidden and story-linked awards.

Dressmaker Shop Achievements: Sell, Sabotage & Perfect Sells
Track every Dressmaker shop achievement — from selling a finished dress to pulling off a clean sabotage and nailing a perfect commission payout.
All Articles

Dressmaker Achievement Percentage: Rare Trophy Unlock Rates
Track Dressmaker achievement percentage across all 32 Steam trophies — see global unlock rates, the rarest ones, and tips for hitting 100 percent completion.

Dressmaker Achievements List: Unlock Order and Rarity Data
Browse the full Dressmaker achievements list of all 32 Steam trophies, see global unlock percentages, and plan the rarest completions in the right order.

Dressmaker Sketchbook Achievements: Speedrun, Rarest & Full Set
Chase the Dressmaker sketchbook achievements — from speedrun design milestones to the rarest completionist trophies that only dedicated stylists earn.

Dressmaker Cat Achievement & Pet Guide: How to Unlock It
Unlock the Dressmaker cat achievement by petting the shop cat at the right moment — learn the trigger, the reputation hook, and the commission tie-in.